- Home
- mediations
- View Book List
Author: Pierre Levy
Publisher: Univ Of Minnesota Pre
Keywords: mediations, electronic, cyberculture
Number of Pages: 280
Published: 2001-10-05
List price: $22.50
ISBN-10: 0816636109
ISBN-13: 9780816636105
Needing guidance and seeking insight, the Council of Europe approached Pierre Lvy, one of the world’s most important and well-respected theorists of digital culture, for a report on the state (and, frankly, the nature) of cyberspace. The result is this extraordinary document, a perfectly lucid and accessible description of cyberspace-from infrastructure to practical applications-along with an inspired, far-reaching exploration of its ramifications. A window on the digital world for the technologically timid, the book also offers a brilliant vision of the philosophical and social realiti
Author: Eugene Thacker
Publisher: Univ Of Minnesota Press
Keywords: mediations, electronic, biomedia
Number of Pages: 240
Published: 2004-01-21
List price: $26.00
ISBN-10: 0816643539
ISBN-13: 9780816643530
As biotechnology defines the new millennium, genetic codes and computer codes increasingly mergelife understood as data, flesh rendered programmable. Where this trend will take us, and what it might mean, is what concerns Eugene Thacker in this timely book, a penetrating look into the intersection of molecular biology and computer science in our day and its likely ramifications for the future. Integrating approaches from science and media studies, Biomedia is a critical analysis of research fields that explore relationships between biologies and technologies, between genetic and computer "
Author: Ian Bogost
Publisher: Univ Of Minnesota Press
Keywords: mediations, electronic, videogames, things
Number of Pages: 192
Published: 2011-08-05
List price: $18.95
ISBN-10: 081667647X
ISBN-13: 9780816676477
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost con
Author: Don Ihde
Publisher: Univ Of Minnesota Press
Keywords: mediations, electronic, technology, bodies
Number of Pages: 232
Published: 2001-12-06
List price: $22.50
ISBN-10: 0816638462
ISBN-13: 9780816638468
New technologies suggest new ideas about embodiment: our "reach" extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology-how the sense of our bodies and of our orientation in the world is affected by the various information technologies. Bodies in Technology begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of th
Author: Ian Bogost
Publisher: Univ Of Minnesota Press
Keywords: mediations, electronic, videogames, things
Number of Pages: 192
Published: 2011-08-05
List price: $57.00
ISBN-10: 0816676461
ISBN-13: 9780816676460
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost con
Author: Marie-Laure Rya
Publisher: Univ Of Minnesota Pre
Keywords: mediations, electronic, story, avatars
Number of Pages: 296
Published: 2006-08-02
List price: $20.00
ISBN-10: 0816646864
ISBN-13: 9780816646869
Traces the transformation of storytelling in the digital age. Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. Linguists, folklorists, psychologists, and sociologists have expanded the inquiry toward oral storytelling, but narratology remains primarily concerned with language-supported stories. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. By grappling with semiotic media other than language and technology other than print, she reveals how story, a form
Authors:Alexander R. Galloway, Eugene Thacker,
Publisher: Univ Of Minnesota Pre
Keywords: mediations, electronic, networks, theory, exploit
Number of Pages: 256
Published: 2007-10-01
List price: $18.95
ISBN-10: 0816650446
ISBN-13: 9780816650446
“The Exploit is that rare thing: a book with a clear grasp of how networks operate that also understands the political implications of this emerging form of power. It cuts through the nonsense about how ’free’ and ’democratic’ networks supposedly are, and it offers a rich analysis of how network protocols create a new kind of control. Essential reading for all theorists, artists, activists, techheads, and hackers of the Net.” McKenzie Wark, author of A Hacker Manifesto The network has become the core organizational structure for postmodern politics, cult